I'm sure for the quality they're achieving on PS5, on the amount of RAM available on PS5, they 'need' the SSD, they need fast storage. How much bandwidth is being used to bring in data on tight deadlines whose absence would be system breaking/stalling vs data that can be scaled and filled-in over time?
Tune down asset quality and size during transitions and progressively improve the quality over time as assets stream in.
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Trade RAM for storage bandwidth (maybe not reasonable for the typical or lower-end PC config, but for higher end PCs with spare RAM it might be doable).
It's very hypothetical, but even assuming R&C is maxing out PS5-level I/O, there are a number of levers a PC port could pull to make it work with more constrained storage bandwidth, without requiring super-high speed ssds. What do you do next, get Steam/EGS to implement a store mechanism where it's impossible to buy it if you don't have Directstorage support (windows 7 users) or a fast enough NVME? Just imagining an executive meeting where this discussion takes place makes me doubt they'd go forward with it. Even if they write it in the spec it's going to be a PR shitshow ("My SSD was good enough for game X!"). I can't even find the ratio of NVME SSDs in the Steam hardware survey.įor a game like Demon's Souls where the only impact is load time when getting killed or starting level it's not a big deal, but if it's integral to the gameplay it's not optional. The problem with putting out a game like this on PC isn't that a high-end PC with a fast PCIE 4.0 NVME SSD won't be able to cut it, it's that there's a ton of PCs out there with classical hard drives and older SATA SSDs that won't cut it. If you want to play a game of old sensibilities with a fresh coat of paint, an experience which respects yesteryear’s lessons without becoming restricted to them, take a look at the games similar to Ratchet and Clank below.I was actually waiting on more Directstorage info before upgrading my PC, seems like it wasn't warranted so far (not paying a cent above MSRP for parts, but that's another story). These games throw that out the window, and their cartoonish graphics, explosively bright hues and sprawling levels often prove to be a breath of fresh air few players realise they desperately need. While we might have most moved out of the era of grey and brown realism in graphics, there is nevertheless a distinct lack of vibrant palettes in many of today’s releases, and an emphasis upon the visually believable. More so than anything else however, what truly helps games like Ratchet and Clank stand out today is how blisteringly colourful they can truly be. From visual gags to brief quips from the weapons vendors, this helps to make these games feel truly alive and gives them the Airplane! effect of “If you missed one joke, don’t worry, three more will be along in a minute!” Yet, there is more of a witty and occasionally sardonic tone which helps to make it stand out, and easily makes up for any areas where the story might fall short of the mark.
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This is further enhanced by the upgrade trees which accompany such weapons, often boosting their capabilities to new and ridiculous heights, depending upon your successes prior to earning them.Īs ever, games like Ratchet and Clank place an emphasis upon humour to keep things interesting. While you can still certainly run in and clobber an enemy to death, the greater emphasis upon ranged combat allows players to have a vastly greater control over the flow of battle. One particular major improvement stems from the vast armory of weapons Ratchet wields in battle, with effects ranging from awe inspiring annihilation to humorously flashy if ineffective, yet each one nevertheless has its own role to play. Yet, in every case the means in which you conquer them have been vastly expanded upon and changed.
Jumping, diving and flying all remain a solid core to any experience, as does the mixture of puzzle solving logic driven boss battles. Games like Ratchet and Clank exist in an era where the FPS has stolen their spotlight, but endure by devising whole new ways to rework the tried and true ideas of past releases. Even those few who do earn true attention from others are few in number compared to the SNES classics, but that isn’t to say that their loyal fandoms have not been well earned many times over. With many often reflecting more upon the glories of their N64 and PSX years over more modern incarnations, many are easily overlooked and unappreciated. The modern day platformer is an odd beast to be sure.
38 Games Like Ratchet and Clank for PC (Win)